Stylised Watercolour- Flair Render Engine
Rendered using a Flair Render Engine
Explored stylised rendering on Flair by Artineering. It was an amazing and seamless experience integrating the renderer into my workflow. The Wobble effect, Geo blur, and Canvas Distortion were amazing features that helped me visualise my idea.
Created the Model using Zbrush and Maya, textured it in Substance Painter. I was able to use Mash in maya to help me populate the environment with foliage, using placer and distribute nodes. One issue that I encountered in the process was that my shadows in Flair were not being read correctly; objects' shadows were not interacting with others. Might figure out what I missed out in the next project.